Large City: Qàdu̹be Gu̽mû Gûchya

Qàdu̹be Gu̽mû Gûchya

Qàdu̹be Gu̽mû Gûchya
Example Rattu architecture.
StateWarren
ProvenceGæchà Dîrîdî Empire
Sub ProvenceKurûkû Ku̹chyi Kingdom
RegionTstsvēegwíhg Woodlands
Founded1421
Community LeaderLord Trega
Area67 km2 (26 mi2)
Average Yearly Temp14°C (57°F)
Average Elevation2416 m (7926 ft)
Average Yearly Precipitation254 cm/y (99 in/y)
Population16021
Population Density239 people per km2 (616 people per mi2)
Town AuraEnchantment
Naming
Native nameQàdu̹be Gu̽mû Gûchya
Pronunciation/dɪː/ /ˈgu̽mʊ/
Direct Translation[black] [pick]
Translation[Not Yet Translated]

Qàdu̹be Gu̽mû Gûchya (/dɪː/ /ˈgu̽mʊ/ [black] [pick]) is a subtropical Large City located in Kurûkû Ku̹chyi Kingdom, Gæchà Dîrîdî Empire, within the Warren.

The name Qàdu̹be Gu̽mû Gûchya is derived from the Sylvin language, as Qàdu̹be Gu̽mû Gûchya was founded by Shèqtho, who was culturaly Rattu.

Climate

Qàdu̹be Gu̽mû Gûchya has a yearly average temperature of 14°C (57°F), with its average temperature during the summer being a warm 26°C (78°F) and its average temperature during the winter being a cold 2°C (35°F). Qàdu̹be Gu̽mû Gûchya receives an average of 254 cm/y (99 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Qàdu̹be Gu̽mû Gûchya covers an area of nearly 67 km2 (26 mi2), and an average elevation of 2416 m (7926 ft) above sea level.

Overview

Qàdu̹be Gu̽mû Gûchya was founded durring the early 15th century in spring of the year 1421, by Shèqtho. The establishment of Qàdu̹be Gu̽mû Gûchya was somewhat plagued by a lack of willing colonists, leading to Shèqtho electing to pay people to resettle in Qàdu̹be Gu̽mû Gûchya.

Qàdu̹be Gu̽mû Gûchya was built using the conventions of Rattu durring the early 15th century. Naturaly, all settlmentss have their own look to them, and Qàdu̹be Gu̽mû Gûchya is no diffrent. The city's buildings feature timber framed wooden shiethed or brick construction, which gives form to a very formalized, rational, expence effishent arcatectural style based on strictly symmetrical designs which universaly feature pitched roofs, shutters, and the occasional column or pilaster for a decorative touch.

Qàdu̹be Gu̽mû Gûchya is buildings are arranged arround a network of spacious paverstone streets which form a diamond shaped grid, where each diamond verries in size given the proximity of the paralell streets forming each section. The ocasional smaller diamond has been used to construct a park, plaza, and other communal structures. The city is defended by arcane means. It's hard to spot at first, but there's a tell tell shimmer in the air arround Qàdu̹be Gu̽mû Gûchya, and you can spot the ocasional warding glyph carved into a rock or tree all arround town. These mystical defences are ancient, unknowable, and unassailable by current means... Assuming everything is in working order. Otherwise, the wards are little more than a deathtrap. The city's Relic of the World That Was are visibly old, but also obviously maintained semi-regularly. Its likly the local malishia or garrison are tasked with ocasional mantance of the citys defences.

Right off the bat Qàdu̹be Gu̽mû Gûchya hits you in the face with its success. Everyone, even the peasants, are dressed in well made clothing. Every tool and implement you can see is finely made, and people will boast to you as obvious strangers of the wonders which can be found in their markets. More interestingly is a total lack of beggars, and plenty of new buildings are going up even as you speak. Somehow this city has come into quite a lot of wealth, and recently from the looks of things. It’s easy to see where their wealth comes from the more you look arround. Every aspect of the city has been developed with care and great thought. The people themselves act deliberately and with care in even the simplest of daily actions.

Civic Infrastructure

Qàdu̹be Gu̽mû Gûchya possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Qàdu̹be Gu̽mû Gûchya has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Qàdu̹be Gu̽mû Gûchya has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Qàdu̹be Gu̽mû Gûchya. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Qàdu̹be Gu̽mû Gûchya's parks.

Qàdu̹be Gu̽mû Gûchya has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Qàdu̹be Gu̽mû Gûchya.

Qàdu̹be Gu̽mû Gûchya has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Qàdu̹be Gu̽mû Gûchya has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Qàdu̹be Gu̽mû Gûchya has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Qàdu̹be Gu̽mû Gûchya has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Qàdu̹be Gu̽mû Gûchya has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Qàdu̹be Gu̽mû Gûchya has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Qàdu̹be Gu̽mû Gûchya has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Qàdu̹be Gu̽mû Gûchya's public wards, blessings, and other arcane systems.

Qàdu̹be Gu̽mû Gûchya has an Administrative Academy which trains individuals in the administrative arts.

Qàdu̹be Gu̽mû Gûchya possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Qàdu̹be Gu̽mû Gûchya's grid is powered by hydrogalvanic generators.

Qàdu̹be Gu̽mû Gûchya's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Qàdu̹be Gu̽mû Gûchya has a first rate hospital which caters to anyone in need of long term medical care.

Qàdu̹be Gu̽mû Gûchya has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.

Qàdu̹be Gu̽mû Gûchya has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Qàdu̹be Gu̽mû Gûchya's natural decorations nor waterways.

Qàdu̹be Gu̽mû Gûchya has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Qàdu̹be Gu̽mû Gûchya has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Qàdu̹be Gu̽mû Gûchya has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Qàdu̹be Gu̽mû Gûchya is led by one or more incompetents. While they must have been very good at something to have acquired the position, they are fundamentally incapable of leading. Uncontrolled passions or lusts, commitment to a hopelessly impractical ideal, pigheaded obstinacy in the face of failure, a total lack of charisma or interpersonal skills, or profound laziness might all unfit them for their post.

Qàdu̹be Gu̽mû Gûchya's town hall was built using a different architectural style from the rest of the town. The style used is best known for its striking sculptural forms and often dazzling ornamental detail that characterizes the buildings general shape. The radiant colors, rich patterns, and symmetrical silhouettes employed by this style were backed up by rich decorative features including gardens, courtyards, extruded arches, domes, pointed domes, vaulted ceilings, elaborate painted and inlaid designs, and decorative sculptures.

In Qàdu̹be Gu̽mû Gûchya birds speak prophesy.

The Freezing Flow near Qàdu̹be Gu̽mû Gûchya are known to be a mutant strain of the creature.

Qàdu̹be Gu̽mû Gûchya's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves long periods of drunkenness to channel Illusion energies of tier 1 via guttural bellowing.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 29
  • Farmers: 45
  • Farm Laborer: 84
  • Hunters: 61
  • Milk Maids: 44
  • Ranchers: 22
  • Ranch Hands: 43
  • Shepherds: 41
    • Farmland: 64885 m2
    • Cattle and Similar Creatures: 4005
    • Poultry: 48063
    • Swine: 3204
    • Sheep: 160
    • Goats: 32
    • Horses, Mounts, and Beasts of Burden: 1602

Craftsmen

  • Arms and Toolmakers: 35
  • Blacksmiths: 35
  • Bookbinders: 19
  • Buckle-makers: 21
  • Cabinetmakers: 36
  • Candlemakers: 50
  • Carpenters: 49
  • Clothmakers: 44
  • Coach and Harness Makers: 17
  • Coopers: 42
  • Copper, Brass, Tin, Zinc, and Lead Workers: 23
  • Copyists: 15
  • Cutlers: 13
  • Fabricworkers: 33
  • Farrier: 103
  • Furriers: 10
  • Glassworkers: 55
  • Gunsmiths: 38
  • Harness-Makers: 15
  • Hatters: 31
  • Hosiery Workers: 11
  • Jewelers: 17
  • Leatherwrights: 42
  • Locksmiths: 15
  • Matchstick makers: 24
  • Musical Instrument Makers: 22
  • Painters, Structures and Fixtures: 19
  • Paper Workers: 21
  • Plasterers: 21
  • Pursemakers: 26
  • Roofers: 16
  • Ropemakers: 16
  • Rugmakers: 15
  • Saddlers: 28
  • Scabbardmakers: 33
  • Scalemakers: 16
  • Scientific, Surgical, and Optical Instrument Makers: 10
  • Sculptors, Structures and Fixtures: 15
  • Shoemakers: 14
  • Soap and Tallow Workers: 49
  • Tailors: 110
  • Tanners: 20
  • Upholsterers: 22
  • Watchmakers: 22
  • Weavers: 50
  • Whitesmiths: 12

Merchants

  • Adventuring Goods Retellers: 11
  • Arcana Sellers: 11
  • Beer-Sellers: 21
  • Booksellers: 25
  • Butchers: 39
  • Chandlers: 45
  • Chicken Butchers: 41
  • Entrepreneurs: 17
  • Fine Clothiers: 43
  • Fishmongers: 39
  • Florists: 9
  • Potion Sellers: 27
  • Resellers: 69
  • Spice Merchants: 21
  • Wine-sellers: 33
  • Wheelwright: 24
  • Woodsellers: 15

Service workers

  • Bakers: 89
  • Barbers: 65
  • Coachmen: 23
  • Cooks: 61
  • Doctors: 34
  • Gamekeepers: 24
  • Grooms: 13
  • Hairdressers: 53
  • Healers: 39
  • Housekeepers: 48
  • Housemaids: 84
  • House Stewards: 43
  • Inns: 15
  • Laundry maids: 28
  • Maidservants: 66
  • Nursery Maids: 32
  • Pastrycooks: 51
  • Restaurateur: 76
  • Tavern Keepers: 64

Specialized Laborer

  • Ashworkers: 22
  • Bleachers: 14
  • Chemical Workers: 9
  • Coal Heavers: 32
  • In-Town Couriers: 35
  • Long Haul Couriers: 39
  • Dockyard Workers: 30
  • Gas Workers: 7
  • Hay Merchants: 13
  • Leech Collectors: 42
  • Millers: 38
  • Miners: 34
  • Oilmen and Polishers: 24
  • Postmen: 39
  • Pure Finder: 21
  • Skinners: 50
  • Sugar Refiners: 9
  • Tosher: 24
  • Warehousemen: 48
  • Watercarriers: 34
  • Watermen, Bargemen, etc.: 50

Skilled Laborers

  • Accountants: 20
  • Alchemist: 24
  • Clerk: 30
  • Dentists: 15
  • Educators: 46
  • Engineers: 23
  • Gardeners: 16
  • Mages: 11
  • Plumbers: 17
  • Pharmacist: 19
  • Professors: 6
  • Scientists: 12
  • Wizards: 6

Civil Servants

  • Adventurers: 16
  • Bankers: 21
  • Civil Clerks: 36
  • Civic Iudex: 18
  • Consultants: 10
  • Exorcist: 39
  • Fixers: 19
  • Kami Clerk: 30
  • Landlords: 31
  • Lawyers: 19
  • Legend Keepers: 27
  • Militia Officers: 100
  • Monks, Monastic: 55
  • Monks, Civic: 50
  • Historian, Oral: 39
  • Historian, Textual: 19
  • Policemen, Sheriffs, etc.: 37
  • Priests: 59
  • Rangers: 21
  • Rat Catchers: 24
  • Scholars: 23
  • Spiritualist: 29
  • Slayers: 9
  • Storytellers: 65
  • Military Officers: 59

Cottage Industries

  • Brewers: 53
  • Comfort Services: 72
  • Enchanters: 18
  • Herbalists: 17
  • Jaminators: 47
  • Needleworkers: 51
  • Potters: 27
  • Preserve Makers: 42
  • Quilters: 23
  • Seamsters: 69
  • Spinners: 45
  • Tinker: 18
  • Weaver: 42

Artists

  • Actors: 17
  • Architects: 6
  • Bards: 25
  • Costumers: 9
  • Dancers: 20
  • Drafters: 10
  • Engravers: 13
  • Fine Furniture Carpenters: 8
  • Glaziers: 17
  • Inlayers: 15
  • Musicians: 51
  • Painters, Art: 8
  • Playwrights: 17
  • Sculptors, Art: 14
  • Wood Carvers: 64
  • Writers: 61

Produce Industries

  • Butter Churners: 64
  • Canners: 45
  • Cheesmakers: 66
  • Ice Merchants: 7
  • Millers: 32
  • Picklers: 28
  • Smokers: 20
  • Stockmakers: 18
  • Tobacconists: 24
  • Tallowmakers: 35

6020 of Qàdu̹be Gu̽mû Gûchya's population work within a Foundational Occupation.

9521 of Qàdu̹be Gu̽mû Gûchya's population do not work in a formal occupation, but do contribute to the local economy. 480 (3%) are noncontributers.

Points of Interest

POI

History

In time immemorial, reportedly some time during the early 2nd century, Qàdu̹be Gu̽mû Gûchya was attacked by a group of notorious bandits. The details of the conflict are hazy at best due to many conflicting accounts. What is known is Qàdu̹be Gu̽mû Gûchya lost 291 people, 286 livestock, and 41 buildings. The conflict ended after roughly 60, when members of Qàdu̹be Gu̽mû Gûchya's militia enacted an operation to destroy or capture a particular enemy warchest. The operation was complicated by one of the key objectives in the operation requiring sticking to a very strict and short time table. The conflict ended with an assault and siege on the port, which ended in defeat for Qàdu̹be Gu̽mû Gûchya's forces. The war is remembered in legend by Qàdu̹be Gu̽mû Gûchya's bards, historians, and legend keepers.

History